![]() We also pulled in the incredible Solovox to make an awesome soundtrack and Mike Jones to do the rest of the audio.Īlong the way we ran into long time fans of our work on the original Marble Blast series. ![]() Meanwhile, we immediately reached out to Alex, original level designer for Marble Blast, and Todd, one of the most talented (and hardest working) artists I know. I already had Miha, an awesome coder, on my team from past projects, so he and I got rolling (hah) right away. Like Danny Ocean, we had to get the old crew together. I am just hoping it will be blockbuster Michael Bay hit, not a indie niche Kevin Smith hit. This is really a great game.Īs we near release, I feel confident it will be a hit. I am incredibly proud of this game – the team, the levels, the visuals and the gameplay are all amazing, and I count myself privileged to be involved. I didn’t know it on day one, but making Marble It Up! was going to be a rare privilege. I agreed to partner with Mark and all of a sudden – after several years away – I was back in the game development world. The Switch at that time was a brand new platform, but the potential was immediately obvious to both of us. Just over a year ago, Mark Frohnmayer came to me with a proposal – let’s build a sweet marble game and put it on Switch. And that new stuff runs at 60hz on Switch in handheld mode. Almost everything here – including the code – was later replaced. ![]() An extremely early baby shot of the game. I wanted to talk a little bit about the game and how it came to be… and share some sweet GIFs (in high framerate black and white for download size reasons). Marble It Up! Comes to #NintendoSwitch September 2018! #ReadyToRoll full story courtesy of here: - Marble It Up: Mayhem! August 27, has gone public.
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